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  • Linkage between the simulator enigine and I/O DLL

Linkage Between the Simulator Engine and an I/O DLL

The simulator engine calls the functions that have been predefined on the I/O DLL side synchronously with the timing shown below:

  • After executing one instruction (number of execution cycles)
  • Before execution (PC value)
  • When the target is reset
  • When an interrupt occurs
  • Immediately before memory read (address information)
  • Immediately after memory write (address information)

Conversely, the following functions that have been made public for the simulator engine can be called from the I/O DLL side:

  • Get memory contents
  • Set a memory value
  • Get a register value
  • Set a register value
  • Interrupt occurrence
  • Confirm interrupt occurrence condition
  • Inspect the total number of cycles executed


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